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PostPosted: Mon Apr 07, 2008 6:47 am 
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'}SiN{Rogue-[CBO wrote:
']one sided doesn't mean much when it is active rounds.......


True enough. Just rather have a little more active side scoring so its not just who gets a lucky round here or there. You have a guy lagout T side of Oilrig and you're pretty much boned if you lose the round.

Also, it looks like Da actually won both sides of Tball last cup, so who knows. I probably won't even be playing so why should I care. Good luck to both clans.

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Last edited by konar on Mon Apr 07, 2008 6:50 am, edited 1 time in total.

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PostPosted: Mon Apr 07, 2008 1:37 pm 
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Da won SF TBall coz i rocked eXo (screenshots for proof)

Also, it wasn't active rounds before. I just think its stupid to have only 1 active side. It just makes every round not played to its potential. There is just no point. People go down 3v5 and automatically suicide and get a new round with no consequence. Max rounds system is so much better (12 rounds). So you play 12 rounds each side, and 12 rounds only. This way you can set up your strategies for different rounds, and you work around it.

there is a reason why every FPS in the world uses this system. european TO matches were like us 5 years ago but they changed.

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PostPosted: Mon Apr 07, 2008 3:01 pm 
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im all for 3v3 0 clut 0 rules 0 lag

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PostPosted: Wed Apr 09, 2008 6:48 pm 
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Imperious wrote:
Da won SF TBall coz i rocked eXo (screenshots for proof)

Also, it wasn't active rounds before. I just think its stupid to have only 1 active side. It just makes every round not played to its potential. There is just no point. People go down 3v5 and automatically suicide and get a new round with no consequence. Max rounds system is so much better (12 rounds). So you play 12 rounds each side, and 12 rounds only. This way you can set up your strategies for different rounds, and you work around it.

there is a reason why every FPS in the world uses this system. european TO matches were like us 5 years ago but they changed.


You mean a system where the most effective defensive strategy is to hide for 4 minutes might not be the best? Can't wait to play hide and seek on oilrig!

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Last edited by konar on Wed Apr 09, 2008 6:51 pm, edited 1 time in total.

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PostPosted: Wed Apr 09, 2008 8:20 pm 
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konar wrote:
You mean a system where the most effective defensive strategy is to hide for 4 minutes might not be the best? Can't wait to play hide and seek on oilrig!


thats the best kind of map...... but you do make a valid point.

IF we ever have another cup maybe we should change the rules and attempt to pick maps that aren't lopsided........ even though most of them are lopsided and it kind of limits you as to what map you can play. I don't think we should make it 15 rounds a mapside because then you will have maps that NEVER finish because both teams will completely camp it out and you will have 1-1 after hours of playing.

They can't be objective maps either since it wouldn't be fair to force one team to rush and try to complete the objective which is usually hard to do and thus lose all their rounds because they had to rush..... just wouldn't be fair.

Anyhow someone would have to offer something that is fair and doable and then of course Nato would have to be around long enough to do another cup.

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PostPosted: Wed Apr 09, 2008 9:24 pm 
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'}SiN{Rogue-[CBO wrote:
']thats the best kind of map...... but you do make a valid point.

IF we ever have another cup maybe we should change the rules and attempt to pick maps that aren't lopsided........ even though most of them are lopsided and it kind of limits you as to what map you can play. I don't think we should make it 15 rounds a mapside because then you will have maps that NEVER finish because both teams will completely camp it out and you will have 1-1 after hours of playing.

They can't be objective maps either since it wouldn't be fair to force one team to rush and try to complete the objective which is usually hard to do and thus lose all their rounds because they had to rush..... just wouldn't be fair.

Anyhow someone would have to offer something that is fair and doable and then of course Nato would have to be around long enough to do another cup.


Blocks

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Imperious wrote:
I unfortunatly never cheated although I was tempted every time i played PiN

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and no im not easy, unless there is a 24 pack involved
then maybe so...


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PostPosted: Sun Apr 13, 2008 5:27 pm 
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Ya it's not really easy to find a perfect format. Personally I'd be fine warring on the same few balanced maps every week, but I'm sure im in the minority on that one.

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PostPosted: Sun Apr 13, 2008 5:44 pm 
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'}SiN{Rogue-[CBO wrote:
']thats the best kind of map...... but you do make a valid point.

IF we ever have another cup maybe we should change the rules and attempt to pick maps that aren't lopsided........ even though most of them are lopsided and it kind of limits you as to what map you can play. I don't think we should make it 15 rounds a mapside because then you will have maps that NEVER finish because both teams will completely camp it out and you will have 1-1 after hours of playing.

They can't be objective maps either since it wouldn't be fair to force one team to rush and try to complete the objective which is usually hard to do and thus lose all their rounds because they had to rush..... just wouldn't be fair.

Anyhow someone would have to offer something that is fair and doable and then of course Nato would have to be around long enough to do another cup.


15 is alot...

12,10,8 ... all good numbers. Personally 10 rounds seems perfectly fine.

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PostPosted: Wed Apr 16, 2008 3:44 pm 
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should just do oldschool maps. scope, trooper, rapids, monastery, blister, etc etc screw being creative and doing oilrig and metalstorm and glaskow kiss or whatever.


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